Well, as this game don't feature stuff like scrollings... it must run well.
Of course the problem is that the "skins" are pictures, so can easily become heavy on Datas as we know the CPC is well membered graphically.
To aim at a 64K RAM version is always a shame in that you don't use the best potential of a CPC (the 6128 modl) yet it's good because it can of course run on Every CPC models.
It's also nice because you have to really do a proper code, optimize a lot and so on...
But Tapes are somewhat archaic...
Hope you'll release a MP3 version too.
So some questions :
--I suppose it's gonna be a mode0 game ?
From what I saw, the PC dos version was in EGA and CGA. CGA was in monochrome high resolution (Mode2 on a CPC) so I don't think you will use this.
But the EGA version should be quite close to a Mode0 version or even a Mode1...
The C64 is somewhat...grey and ugly. yet it uses the large pixels mode too. So with the superior blue palette from CPC and a bit of rework on the ditherings, this can only be superior.
Just got to see if the AY will be sweet enough compared to SID.
--Will there be some extra fan service (A sexy sexier version ? with naked pictures of Leonie ?

) or a straight port from existing versions ?
--Would you do as for ColourLine : a skin contest with many members of the Amstrad Community working on it ?
(the CPCsceners edition)
Also : What about the Amstrad PLUS ?
Perhaps a ROM/cartridge version may be sweet too in that optic...
Of course puting DMA samples may be heavier so better with a 6128+ version or even a ROM edition...
but concerning the Hardwired sprites, you may load the 16 slots as they have their own memory inside the ASIC...It may just take a bit longer to load...
Yet for this kind of game, the Hardwired sprites may be usefull (as a pointer in a mouse-like interface...or some special effects...) and are perhaps easier to move or manage than soft wared stuff (code-wise or even Data-wise...).
But of course, doing the 464 CPC version first is better.
Tomorow, my brother comes to my house to check if we can programm some microcontrolers to emulate ACID properly...
Whatever : THX for developping "new" games.


Commodork64 version.
Notice how they miserably failed to display the Gynoïd's busty breasts...


IBM PC and compatible (Amstrad PC is just fine then) in EGA (16colours) and CGA (Highres monocolour : exact equivalent of Mode2 on a CPC).
CGA looks like a speccy stuff actually.
Needless to say, such kind of game if the stuff where the CPC shines compared to Atari 8 bits, C64 and Speccys... Or even earlier MSX : few animations and colourfull graphics in blue.