QAOP+space was typicall of those 8 bit computers, Aamstrad's games of course, was it the same on other computers ?.
Main reason ?
well, first, those games used mostly only 1 fire button so it was suitable to use the space bar.
Also 464 and 664 had the arrow keys not well designed to be used in games (while 6128 and Plus keyboards are quite good).
And as we switched to PC, where the arrow keys are easier to use, or the wasd+ mouse + numerous other keys... We are no more used to the good old qaop.
Just too bad not that many games allowed a proper flaxible "redefine keys" option...
Also most consoles implyed the bad habit to to everything with thumbs...
When i play souldcalibur with friends, i'm completely ashamed to see those consoles despite so called ergonomic paddles, put a far to heavy empathy on thumbs...and it hurts badly.
While i'm used to keyboard+mouse on PC, a FPS with paddle is a pain in the ass to me...
The opposite is true to any consolefag.
that's simple : a mundane console paddle with triggers : you only use 4 fingers, your your thumbs to manage almost 6 button each...triggers are not that heavily used too.
Play station pads are not well designed so you use 2 fingers per hand for triggers...
And Xbox pads had one trigger per hand only if i remember well.
while a keyboard game would use almost every fingers...
Even a basic mouse would use 2 fingers+the wrist/fore-arm...
That's why the WIImote is so good : you don't get thumbpain and use almost you full upper body/arms...
That's also why I loved the SpeedKing.
It used a "natural" trigger for fire buttons (i had the 1 button model...) and direction with both wrist/armes in fact, not simply 1 thumb...with a natural position for the holding hand.
Yet it was a pain in the ass when you had games that needed an extra key :
Operation Wolf or R-Type...
also I played a lot too much (yound and fool) and the notorious lack of autofire on Amstrad, well...triggering could be quite intense too...
Also it is fun to see many girls using the modern Padds put on a table/surface, and used like a keyboard (some men do it too) yet not always good when triggers are needed in gameplay.
Also a difference between Computer games and console games...
Consoles were mostly used on family TV, in the living room... while computers were mostly on their own "workingdesk".
Consoles controllers were often designed to be used on a sofa with no support while computers joystiks where to be fixed on a table/desk.